Va, pego aquí el Output con Forge y un Shader en la 1.8 y luego sin nada. O sea, el Vanilla de toda la vida en la 1.8.8:
[00:10:01] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker
[00:10:01] [main/INFO] [LaunchWrapper]: Using primary tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker
[00:10:01] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLTweaker
[00:10:01] [main/INFO] [FML]: Forge Mod Loader version 8.99.124.1450 for Minecraft 1.8 loading
[00:10:01] [main/INFO] [FML]: Java is Java HotSpot(TM) 64-Bit Server VM, version 1.6.0_65, running on Mac OS X:x86_64:10.10.4, installed at /System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Home
[00:10:01] [main/WARN] [FML]: The coremod mods.betterfoliage.loader.impl.BetterFoliageLoader does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[00:10:01] [main/INFO] [FML]: Loading tweaker shadersmod.launch.SMCTweaker from ShadersMod-v2.4.11mc1.8.jar
[00:10:01] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
[00:10:01] [main/INFO] [LaunchWrapper]: Loading tweak class name shadersmod.launch.SMCTweaker
[00:10:01] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLDeobfTweaker
[00:10:01] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
[00:10:01] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
[00:10:01] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
[00:10:03] [main/INFO] [FML]: Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557
[00:10:03] [main/INFO] [FML]: Found valid fingerprint for Minecraft. Certificate fingerprint cd99959656f753dc28d863b46769f7f8fbaefcfc
[00:10:03] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
[00:10:03] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
[00:10:03] [main/INFO] [LaunchWrapper]: Calling tweak class shadersmod.launch.SMCTweaker
[SMC INF]ShadersMod 2.4.11
[00:10:03] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLDeobfTweaker
[00:10:03] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.TerminalTweaker
[00:10:03] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.TerminalTweaker
[00:10:03] [main/INFO] [LaunchWrapper]: Launching wrapped minecraft {net.minecraft.client.main.Main}
[SMC FNE]transforming bsu net.minecraft.client.Minecraft
[SMC FNE]transforming cui net.minecraft.client.renderer.texture.ITextureObject
[00:10:04] [main/INFO] [BetterFoliageTransformer]: Applying random display tick call hook
[00:10:04] [Client thread/INFO]: Setting user: esptarcraft
[00:10:04] [Client thread/INFO] [BetterFoliageTransformer]: Applying Block.getUseNeighborBrightness() override
[00:10:04] [Client thread/INFO] [BetterFoliageTransformer]: Applying Block.shouldSideBeRendered() override
[00:10:04] [Client thread/INFO] [BetterFoliageTransformer]: Applying Block.getAmbientOcclusionLightValue() override
[SMC FNE]transforming atr net.minecraft.block.Block
[SMC INF] blockAoLight
[SMC FNE]transforming aju net.minecraft.item.ItemBlock
[00:10:06] [Client thread/INFO]: LWJGL Version: 2.9.2
[SMC FNE]transforming dax net.minecraft.client.renderer.OpenGlHelper
[SMC FNT] set activeTexUnit
[SMC FNE]transforming ctp net.minecraft.client.renderer.texture.DynamicTexture
[SMC FNE]transforming cto net.minecraft.client.renderer.texture.AbstractTexture
[SMC FNE]transforming cua net.minecraft.client.renderer.texture.TextureMap
[SMC FNT] loadRes
[SMC FNT] loadRes
[SMC FNT] allocateTextureMap
[SMC FNT] setSprite setIconName
[SMC FNT] uploadTexSubForLoadAtlas
[00:10:07] [Client thread/INFO] [STDOUT]: [net.minecraftforge.fml.client.SplashProgress:start:235]: ---- Minecraft Crash Report ----
WARNING: coremods are present:
BetterFoliageLoader (BetterFoliage-mc1.8-1.1.5.jar)
Contact their authors BEFORE contacting forge
// Why did you do that?
Time: 20/08/15 0:10
Description: Loading screen debug info
This is just a prompt for computer specs to be printed. THIS IS NOT A ERROR
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Mac OS X (x86_64) version 10.10.4
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 1143787560 bytes (1090 MB) / 2904555520 bytes (2770 MB) up to 8267825152 bytes (7884 MB)
JVM Flags: 5 total; -Xmx8G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn3G
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML:
Loaded coremods (and transformers):
BetterFoliageLoader (BetterFoliage-mc1.8-1.1.5.jar)
mods.betterfoliage.loader.impl.BetterFoliageTransformer
GL info: ' Vendor: 'ATI Technologies Inc.' Version: '2.1 ATI-1.32.24' Renderer: 'AMD Radeon HD - FirePro D500 OpenGL Engine'
[00:10:07] [Client thread/INFO] [MinecraftForge]: Attempting early MinecraftForge initialization
[00:10:07] [Client thread/INFO] [FML]: MinecraftForge v11.14.3.1450 Initialized
[00:10:07] [Client thread/INFO] [FML]: Replaced 204 ore recipies
[00:10:07] [Client thread/INFO] [MinecraftForge]: Completed early MinecraftForge initialization
[00:10:07] [Client thread/INFO] [FML]: Found 0 mods from the command line. Injecting into mod discoverer
[00:10:07] [Client thread/INFO] [FML]: Searching /Users/DarkCraft/Library/Application Support/minecraft/mods for mods
[00:10:08] [Client thread/WARN] [BetterFoliage]: Mod BetterFoliage is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.1.5
[00:10:08] [Client thread/INFO] [FML]: Forge Mod Loader has identified 4 mods to load
[00:10:08] [Client thread/INFO] [FML]: Attempting connection with missing mods [mcp, FML, Forge, BetterFoliage] at CLIENT
[00:10:08] [Client thread/INFO] [FML]: Attempting connection with missing mods [mcp, FML, Forge, BetterFoliage] at SERVER
[00:10:09] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:Better Foliage
[00:10:09] [Client thread/INFO] [FML]: Processing ObjectHolder annotations
[00:10:09] [Client thread/INFO] [FML]: Found 384 ObjectHolder annotations
[00:10:09] [Client thread/INFO] [FML]: Identifying ItemStackHolder annotations
[00:10:09] [Client thread/INFO] [FML]: Found 0 ItemStackHolder annotations
[00:10:09] [Client thread/INFO] [FML]: Configured a dormant chunk cache size of 0
[00:10:09] [Client thread/INFO] [FML]: Applying holder lookups
[00:10:09] [Client thread/INFO] [FML]: Holder lookups applied
[00:10:09] [Client thread/INFO] [FML]: Injecting itemstacks
[00:10:09] [Client thread/INFO] [FML]: Itemstack injection complete
[SMC FNE]transforming cug net.minecraft.client.renderer.texture.TextureManager
[00:10:09] [Sound Library Loader/INFO]: Starting up SoundSystem...
[00:10:09] [Thread-14/INFO]: Initializing LWJGL OpenAL
[00:10:09] [Thread-14/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[SMC FNE]transforming ctv net.minecraft.client.renderer.texture.SimpleTexture
[SMC FNR] loadSimpleTexture
[00:10:09] [Thread-14/INFO]: OpenAL initialized.
[SMC INF]ShadersMod version : 2.4.11
OpenGL Version : 2.1 ATI-1.32.24
Vendor : ATI Technologies Inc.
Renderer : AMD Radeon HD - FirePro D500 OpenGL Engine
Capabilities 2.0 2.1 - - -
GL_MAX_DRAW_BUFFERS = 8
GL_MAX_COLOR_ATTACHMENTS_EXT = 8
GL_MAX_TEXTURE_IMAGE_UNITS = 16
[SMC INF]Load ShadersMod configuration.
[SMC INF]Loaded shaderpack.
[SMC FNE]transforming cue net.minecraft.client.renderer.texture.TextureAtlasSprite
[SMC FNE]transforming cum net.minecraft.client.renderer.texture.TextureClock
[SMC FNE]transforming cun net.minecraft.client.renderer.texture.TextureCompass
[00:10:09] [Client thread/INFO] [BetterFoliageTransformer]: Applying ModelLoader lifecycle callback
[SMC FNE]transforming cmp net.minecraft.client.renderer.block.model.FaceBakery
[SMC FNR] patch method cmp.a(Lclx;Lcue;Lej;[FLcxf;Lclz;ZZ)[I
[SMC FNR] patch method cmp.makeQuadVertexData(Lclx;Lcue;Lej;[FLnet/minecraftforge/client/model/ITransformation;Lclz;ZZ)[I
[SMC FNR] patch method cmp.a([IIILjavax/vecmath/Vector3d;ILcue;Lcma;)V
[SMC FNR] patch method cmp.a([I)Lej;
[SMC FNR] patch method cmp.a([ILej;)V
[SMC FNR] patch method cmp.a(I[ILej;Lcma;Lcue;)V
[SMC FNE]visiting net.minecraftforge.client.ForgeHooksClient net.minecraftforge.client.ForgeHooksClient
[00:10:09] [Sound Library Loader/INFO]: Sound engine started
[SMC FNE]transforming cln net.minecraft.client.renderer.BlockModelRenderer
[SMC FNR] patch method cln.a(Latr;[ILej;[FLjava/util/BitSet;)V
[00:10:11] [Client thread/INFO]: Created: 512x512 textures-atlas
[SMC INF]allocateTextureMap 4 512 512
[SMC FNE]transforming cmn net.minecraft.client.renderer.block.model.BreakingFour
[SMC FNR] patch method cmn.a(I)V
[SMC FNE]transforming cpt net.minecraft.client.renderer.entity.RenderManager
[SMC FNE]transforming cpu net.minecraft.client.renderer.entity.Render
[SMC FNR] conditionally skip default shadow
[SMC FNE]transforming cqv net.minecraft.client.renderer.entity.RendererLivingEntity
[SMC SEVERE]state 0 expected 7
[SMC FNE]transforming cdy net.minecraft.client.model.ModelRenderer
[SMC FNE]transforming ccu net.minecraft.client.model.TexturedQuad
[SMC FNE]transforming csu net.minecraft.client.renderer.entity.layers.LayerSpiderEyes
[SMC FNE]transforming csl net.minecraft.client.renderer.entity.layers.LayerEndermanEyes
[SMC FNE]transforming csb net.minecraft.client.renderer.entity.layers.LayerArmorBase
[SMC FNR] patch method csb.a(Lxm;Lccq;FFFFFFF)V
[SMC FNE]transforming csk net.minecraft.client.renderer.entity.layers.LayerEnderDragonEyes
[SMC FNE]transforming cqg net.minecraft.client.renderer.tileentity.RenderItemFrame
[SMC FNE]transforming cki net.minecraft.client.renderer.ItemRenderer
[SMC FNR] patch method cki.a()V
[SMC FNE]transforming cji net.minecraft.client.renderer.EntityRenderer
[SMC FNR] patch method cji.b(FI)V
[SMC FNR] patch method cji.h()V
[SMC FNR] patch method cji.i()V
[SMC FNR] patch method cji.a(FJ)V
[SMC FNR] patch method cji.a(IFJ)V
[SMC FNR] patch method cji.a(Lckn;FI)V
[SMC FNR] patch method cji.j(F)V
[SMC FNR] patch method cji.a(IF)V
[SMC FNR] patch method cji.a(FFFF)Ljava/nio/FloatBuffer;
[SMC FNE]transforming cll net.minecraft.client.renderer.BlockRendererDispatcher
[SMC FNE]transforming ckn net.minecraft.client.renderer.RenderGlobal
[SMC FNR] patch method ckn.a(Lwv;Lcox;F)V
[SMC SEVERE] ends in bad state State9
[SMC FNR] patch method ckn.a(Lwv;DLcox;IZ)V
[SMC FNR] patch method ckn.a(Laql;)V
[SMC FNR] patch method ckn.a(FI)V
[SMC FNR] patch method ckn.s()V
[SMC FNR] patch method ckn.t()V
[SMC FNR] patch method ckn.a(Lahd;Lbru;IF)V
[SMC FNE]transforming cky net.minecraft.client.renderer.VboRenderList
[SMC FNR] patch method cky.a()V
[SMC FNE]transforming ciy net.minecraft.client.renderer.WorldVertexBufferUploader
[SMC FNE]transforming civ net.minecraft.client.renderer.WorldRenderer
[00:10:12] [Client thread/INFO] [BetterFoliageTransformer]: Applying SVertexBuilder.pushEntity() block ID override
[00:10:12] [Client thread/INFO] [FML]: Injecting itemstacks
[00:10:12] [Client thread/INFO] [FML]: Itemstack injection complete
[00:10:12] [Client thread/INFO] [BetterFoliage]: Registering renderers
[00:10:12] [Client thread/INFO] [BetterFoliage]: Registering texture generators
[00:10:12] [Client thread/INFO] [BetterFoliage]: ShadersMod found, integration enabled
[00:10:12] [Client thread/INFO] [FML]: Forge Mod Loader has successfully loaded 4 mods
[00:10:12] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:Better Foliage
[00:10:12] [Client thread/INFO]: SoundSystem shutting down...
[00:10:13] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com
[00:10:13] [Sound Library Loader/INFO]: Starting up SoundSystem...
[00:10:13] [Thread-18/INFO]: Initializing LWJGL OpenAL
[00:10:13] [Thread-18/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[00:10:13] [Thread-18/INFO]: OpenAL initialized.
[00:10:14] [Sound Library Loader/INFO]: Sound engine started
[00:10:14] [Client thread/INFO] [BetterFoliage]: Found 3 snowed leaves textures
[00:10:14] [Client thread/INFO] [BetterFoliage]: Found 5 short grass textures
[00:10:14] [Client thread/INFO] [BetterFoliage]: Found 2 snowy grass textures
[00:10:14] [Client thread/INFO] [BetterFoliage]: Found 2 cactus side textures
[00:10:14] [Client thread/INFO] [BetterFoliage]: Found 4 mycelium textures
[00:10:14] [Client thread/INFO] [BetterFoliage]: Found 2 lilypad flower textures
[00:10:14] [Client thread/INFO] [BetterFoliage]: Found 3 lilypad root textures
[00:10:14] [Client thread/INFO] [BetterFoliage]: Found 4 algae textures
[00:10:14] [Client thread/INFO] [BetterFoliage]: Found 4 coral crust textures
[00:10:14] [Client thread/INFO] [BetterFoliage]: Found 6 coral textures
[00:10:14] [Client thread/INFO] [BetterFoliage]: Found 4 reed textures
[00:10:14] [Client thread/INFO] [BetterFoliage]: Found 3 netherrack vine textures
[00:10:14] [Client thread/WARN]: Texture bettergrassandleaves:textures/blocks/better_algae_2.png with size 24x24 limits mip level from 4 to 3
[00:10:14] [Client thread/INFO]: Created: 512x512 textures-atlas
[SMC INF]allocateTextureMap 3 512 512
[00:10:14] [Client thread/INFO] [BetterFoliage]: Found 2 soul particle textures
[00:10:14] [Client thread/INFO] [BetterFoliage]: Loaded leaf textures: 6 generated, 0 pre-drawn
[00:10:14] [Client thread/INFO] [BetterFoliage]: Loaded 3 leaf particle sets
[SMC FNE]transforming bwv net.minecraft.client.gui.GuiOptions
[SMC FNT] decrease language button size
[SMC FNT] add shaders button
[SMC FNT] shaders button action
[00:10:15] [Client thread/INFO] [BetterFoliageTransformer]: Applying RenderChunk block layer override
[SMC FNE]transforming cop net.minecraft.client.renderer.chunk.RenderChunk
[SMC FNR] patch method cop.b(FFFLcoa;)V
[SMC INF]Save ShadersMod configuration.
[00:11:03] [Server thread/INFO]: Starting integrated minecraft server version 1.8
[00:11:03] [Server thread/INFO]: Generating keypair
[00:11:03] [Server thread/INFO] [FML]: Injecting existing block and item data into this server instance
[00:11:03] [Server thread/INFO] [FML]: Applying holder lookups
[00:11:03] [Server thread/INFO] [FML]: Holder lookups applied
[00:11:03] [Server thread/INFO] [FML]: Loading dimension 0 (Mundo nuevo) (net.minecraft.server.integrated.IntegratedServer@124fd791)
[00:11:03] [Server thread/INFO] [FML]: Loading dimension 1 (Mundo nuevo) (net.minecraft.server.integrated.IntegratedServer@124fd791)
[00:11:03] [Server thread/INFO] [FML]: Loading dimension -1 (Mundo nuevo) (net.minecraft.server.integrated.IntegratedServer@124fd791)
[00:11:03] [Server thread/INFO]: Preparing start region for level 0
[00:11:04] [Server thread/INFO]: Changing view distance to 16, from 10
[00:11:08] [Netty Local Client IO #0/INFO] [FML]: Server protocol version 2
[00:11:08] [Netty Server IO #1/INFO] [FML]: Client protocol version 2
[00:11:08] [Netty Server IO #1/INFO] [FML]: Client attempting to join with 4 mods : mcp@9.05,FML@8.0.99.99,BetterFoliage@1.1.5,Forge@11.14.3.1450
[00:11:08] [Netty Local Client IO #0/INFO] [FML]: [Netty Local Client IO #0] Client side modded connection established
[00:11:08] [Server thread/INFO] [FML]: [Server thread] Server side modded connection established
[00:11:08] [Server thread/INFO]: esptarcraft[local:E:d74c1889] logged in with entity id 361 at (-269.0172611826299, 64.0, 131.85273173997516)
[00:11:08] [Server thread/INFO]: esptarcraft se ha unido a la partida
[SMC FNE]transforming cuq net.minecraft.client.renderer.vertex.DefaultVertexFormats
[SMC INF]Program gbuffers_basic loaded
[SMC INF]Program gbuffers_textured loaded
[SMC INF]Program gbuffers_textured_lit loaded
[SMC INF]Program gbuffers_skybasic loaded
[SMC INF]Program gbuffers_skytextured loaded
gdepth format: R8
gnormal format: RGB16
composite format: RGBA16
gaux2 format: RGBA16
gcolor format: RGBA8
[SMC INF]Program gbuffers_terrain loaded
[SMC INF]Program gbuffers_water loaded
[SMC INF]Program gbuffers_entities loaded
[SMC INF]Program gbuffers_hand loaded
[SMC INF]Program gbuffers_weather loaded
[SMC INF]Shadow map resolution: 3072
[SMC INF]Shadow map distance: 140.0
[SMC INF]Wetness halflife: 70.0f
[SMC INF]Dryness halflife: 70.0f
[SMC INF]shadowtex1Mipmap
[SMC INF]shadowHardwareFiltering0
[SMC INF]Shadow map interval size: 6.0f
[SMC INF]Noise texture enabled
[SMC INF]Noise texture resolution: 1024
[SMC INF]Sun path rotation: -40.0f
[SMC INF]Program composite loaded
[SMC INF]Program composite1 loaded
gaux2 mipmap enabled for /shaders/composite2.fsh
[SMC INF]Program composite2 loaded
composite mipmap enabled for /shaders/final.fsh
[SMC INF]Program final loaded
[SMC INF]Program shadow loaded
[SMC INF]Framebuffer created.
[SMC INF]Shadow framebuffer created.
[SMC INF]Reset world renderers
[SMC INF].
[SMC FNE]transforming cnn net.minecraft.client.renderer.tileentity.TileEntityBeaconRenderer
[SMC FNR] patch method cnn.a(Lbck;DDDFI)V
[SMC INF]Reset model renderers
[SMC FNE]transforming ctq net.minecraft.client.renderer.ThreadDownloadImageData
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
[00:11:11] [Chunk Batcher 1/WARN]: Needed to grow BufferBuilder buffer: Old size 1048576 bytes, new size 5242880 bytes.
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
[00:11:11] [Chunk Batcher 0/WARN]: Needed to grow BufferBuilder buffer: Old size 1048576 bytes, new size 5242880 bytes.
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
[00:11:12] [Chunk Batcher 0/WARN]: Needed to grow BufferBuilder buffer: Old size 1048576 bytes, new size 5242880 bytes.
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
[00:11:12] [Chunk Batcher 0/WARN]: Needed to grow BufferBuilder buffer: Old size 1048576 bytes, new size 5242880 bytes.
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
[00:11:12] [Chunk Batcher 0/WARN]: Needed to grow BufferBuilder buffer: Old size 1048576 bytes, new size 5242880 bytes.
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
[00:11:17] [Server thread/INFO]: Saving and pausing game...
[00:11:17] [Server thread/INFO]: Saving chunks for level 'Mundo nuevo'/Overworld
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
[00:11:17] [Server thread/INFO]: Saving chunks for level 'Mundo nuevo'/Nether
[00:11:17] [Server thread/INFO]: Saving chunks for level 'Mundo nuevo'/The End
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
[00:11:26] [Server thread/INFO]: Saving and pausing game...
[00:11:26] [Server thread/INFO]: Saving chunks for level 'Mundo nuevo'/Overworld
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
[00:11:27] [Server thread/INFO]: Saving chunks for level 'Mundo nuevo'/Nether
[00:11:27] [Server thread/INFO]: Saving chunks for level 'Mundo nuevo'/The End
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at copy shadow depth
[00:11:29] [Server thread/INFO]: Stopping server
[00:11:29] [Server thread/INFO]: Saving players
[00:11:29] [Server thread/INFO]: Saving worlds
[00:11:29] [Server thread/INFO]: Saving chunks for level 'Mundo nuevo'/Overworld
[00:11:29] [Server thread/INFO]: Saving chunks for level 'Mundo nuevo'/Nether
[00:11:29] [Server thread/INFO]: Saving chunks for level 'Mundo nuevo'/The End
[00:11:29] [Server thread/INFO] [FML]: Unloading dimension 0
[00:11:29] [Server thread/INFO] [FML]: Unloading dimension -1
[00:11:29] [Server thread/INFO] [FML]: Unloading dimension 1
[00:11:29] [Server thread/INFO] [FML]: Applying holder lookups
[00:11:30] [Server thread/INFO] [FML]: Holder lookups applied
[00:11:31] [Client thread/INFO]: Stopping!
[00:11:31] [Client thread/INFO]: SoundSystem shutting down...
AL lib: (WW) FreeDevice: (0x7f87a0769a00) Deleting 9 Buffer(s)
[00:11:31] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com
Ahora el Vanilla:
[00:14:40] [Client thread/INFO]: Setting user: esptarcraft
[00:14:40] [Client thread/INFO]: (Session ID is token:08b05866b1f642d0b8fffbfd681c5e19:33a30f4a52db4bb1a68286a98e0726de)
[00:14:41] [Client thread/INFO]: LWJGL Version: 2.9.2
[00:14:42] [Client thread/INFO]: Reloading ResourceManager: Default
[00:14:42] [Sound Library Loader/INFO]: Starting up SoundSystem...
[00:14:42] [Thread-8/INFO]: Initializing LWJGL OpenAL
[00:14:42] [Thread-8/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[00:14:42] [Thread-8/INFO]: OpenAL initialized.
[00:14:42] [Sound Library Loader/INFO]: Sound engine started
[00:14:44] [Client thread/INFO]: Created: 512x512 textures-atlas
[00:14:59] [Server thread/INFO]: Starting integrated minecraft server version 1.8.8
[00:14:59] [Server thread/INFO]: Generating keypair
[00:15:00] [Server thread/INFO]: Preparing start region for level 0
[00:15:00] [Server thread/INFO]: Changing view distance to 16, from 10
[00:15:01] [Server thread/INFO]: esptarcraft[local:E:b349a37b] logged in with entity id 355 at (-269.0172611826299, 64.0, 131.85273173997516)
[00:15:01] [Server thread/INFO]: esptarcraft se ha unido a la partida
[00:15:17] [Server thread/INFO]: Saving and pausing game...
[00:15:17] [Server thread/INFO]: Saving chunks for level 'Mundo nuevo'/Overworld
[00:15:17] [Server thread/INFO]: Saving chunks for level 'Mundo nuevo'/Nether
[00:15:17] [Server thread/INFO]: Saving chunks for level 'Mundo nuevo'/The End
[00:15:19] [Server thread/INFO]: Stopping server
[00:15:19] [Server thread/INFO]: Saving players
[00:15:19] [Server thread/INFO]: Saving worlds
[00:15:19] [Server thread/INFO]: Saving chunks for level 'Mundo nuevo'/Overworld
[00:15:19] [Server thread/INFO]: Saving chunks for level 'Mundo nuevo'/Nether
[00:15:19] [Server thread/INFO]: Saving chunks for level 'Mundo nuevo'/The End
[00:15:20] [Client thread/INFO]: Stopping!
[00:15:20] [Client thread/INFO]: SoundSystem shutting down...
AL lib: (WW) FreeDevice: (0x7ff01a051a00) Deleting 3 Buffer(s)
[00:15:20] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com
He probado varias configuraciones de RAM. Esta para el Vanilla:
- -Xmx6G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn3G
Y esta para la versión con Forge:
- -Xmx8G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn3G
Y sino me doy por vencido y lo pondré todo a mínimo, lo cual tiene guasa sobrándome equipo por todos lados
